Current Games

We are very proud of our beautiful collection of pinball machines. We have the largest selection of pins in Western Canada! Our extensive and ever-growing collection of new and vintage arcade machines means we can rotate the titles on the floor to keep the selection fresh. Here's what we currently have in the arcade:

After Burner

Sega, 1987

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After Burner

Sega, 1987

After Burner is a 1987 combat flight simulator arcade game designed by Yu Suzuki for Sega AM2. The player flies an F-14 (with moving seat, in some installations) using a specialized joystick. The game spawned several sequels.

Alice Cooper’s Nightmare Castle

Spooky Pinball, 2019

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Alice Cooper’s Nightmare Castle

Spooky Pinball, 2019

This is a jam packed classic horror adventure game with 766 lines of dialogue from Alice Cooper himself. 10 Classic Alice songs, art by Jeff Zornow, 6 additional instrumental songs by Matt “Piggy D” Montgomery.

Attack From Mars

Attack From Mars

Chicago Gaming Company, 2017

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Attack From Mars

Attack From Mars

Chicago Gaming Company, 2017

Attack from Mars is a 1995 pinball game designed by Brian Eddy, and released by Midway (under the Bally label). In 2017, the Chicago Gaming Company released a brand new edition of the classic Williams title.

Black Knight: Sword of Rage – Premium

Stern, 2019

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Black Knight: Sword of Rage – Premium

Stern, 2019

For the first time ever, players will explore, discover, and unlock the secrets of the Black Knight universe. Navigating through these dark, mysterious, and twisted realms, players will uncover foes, demons, riches, and secrets in their quest against the Black Knight. Black Knight: Sword of Rage pinball machines will be available in Pro, Premium, and Limited Edition models.

“There’s nothing more iconic in the pinball universe than the Black Knight character,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc. “Created by game designer Steve “The King” Ritchie, the Black Knight has always taunted and antagonized players to battle him and now, for the first time, players will be able to fight back.”

Bride of Pinbot

Bride of Pinbot

Williams, 1991

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Bride of Pinbot

Bride of Pinbot

Williams, 1991

The Machine: Bride of Pin-Bot (styled The Machine: Bride of PIN•BOT) is a 1991 pinball game designed by Python Anghelo and John Trudeau (Dr. Flash), and released by Williams. It is the second game in the Pin-Bot series, and is the last game produced by Williams to use a segmented score display rather than a dot-matrix screen. It is also one of the few pinball games produced that uses a variable-brightness segmented display.

Production run: 8,100

Bubbles

Williams, 1982

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Bubbles

Williams, 1982

Bubbles is an arcade video game developed by Williams Electronics and released in 1982. It is an action game that features two-dimensional (2D) graphics. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies.

Development was handled by John Kotlarik and Python Anghelo. Kotlarik wanted to create a non-violent game inspired by Pac-Man. Anghelo designed the game’s artwork and scenario as well as a special plastic cabinet that saw limited use. The game was later released as a web-based version and on home consoles as part of arcade compilations.

Burgertime

Bally, 1982

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Burgertime

Bally, 1982

BurgerTime is a 1982 arcade game created by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters.

In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer’s name on the title screen and by the marquee and cabinet artworks, as the game itself is identical.

The game’s original Japanese title Hamburger was changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, “BurgerTime” was also the name used on the Japanese ports and sequels.

When Data East went bankrupt in 2003, G-Mode bought most of Data East’s intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper’s Ice Cream Factory.

Champion Pub

Champion Pub

Bally, 1998

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Champion Pub

Champion Pub

Bally, 1998

The Champion Pub is a pinball game released by Williams Electronics Games (under the Bally label) in 1998. The theme of the game revolves around boxing in a 1920s pub.

Production run: 1,369

Crazy Taxi

Sega, 1999

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Crazy Taxi

Sega, 1999

Crazy Taxi is an open world racing video game developed by Kenji Kanno and his team at Hitmaker and published by Sega. Gameplay is based on picking up taxi customers, and driving to their destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer’s fare is added to the player’s total money earned. Ratings are then awarded depending on how long the player took to complete the journey. If the customer’s timer runs out before the player reaches the destination, the customer will jump from the taxi without paying the driver. The player has a choice of four drivers and their cabs, each of whom has slightly different attributes.

Crystal Castles

Atari, 1983

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Crystal Castles

Atari, 1983

Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls the character Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is one of the first arcade action games with an actual ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones.

DeadPool – Premium

Stern, 2018

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DeadPool – Premium

Stern, 2018

“Deadpool” is known as the “Merc with a Mouth” because of his talkative nature & is notorious for his outrageously funny offbeat humor which is featured throughout the game.

Players will be immersed in the Deadpool universe, teaming up with iconic X-Men characters Wolverine, Dazzler, Domino, and Colossus as they battle against infamous villains Juggernaut, Sabretooth, Mystique, Sauron, and Mr. Sinister. Players will also tag along with Deadpool on his time machine quests as he battles against the T-Rex and the Megalodon.

DigDug

Namco, 1982

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DigDug

Namco, 1982

Dig Dug is a 1982 maze arcade game developed and published by Namco. It was distributed by Atari, Inc. in North America and Europe. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with air with a pump until they pop or crushing them underneath large rocks. It ran on the Namco Galaga arcade board.

Dig Dug was programmed by Shouichi Fukatani, who worked on many of Namco’s earlier arcade titles, and designed by junior colleagues of Galaga creator Shigeru Yokoyama. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco — the short jingle made when the character moved was made when executives wanted a walking sound in the game. It was described as a “strategic digging game” by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game’s marketing.

Upon release, Dig Dug was well-received by critics for its addictive gameplay, cute characters and strategy, and was a popular title during the golden age of arcade video games. It was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. Dig Dug is also included in many Namco video game compilations for a number of systems. Characters from the game appear throughout the Mr. Driller series, itself based on the Dig Dug gameplay.

Donkey Kong

Nintendo, 1981

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Donkey Kong

Nintendo, 1981

Donkey Kong is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo’s most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games as well as one of the most popular and greatest arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo’s president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo’s chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game’s plot and integrating multiple stages into the gameplay.

Although Nintendo’s American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo’s hit and avoided royalties altogether. Miyamoto’s characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios (later Universal Studios), alleging Donkey Kong violated its trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo’s victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s.

Double Dragon

Taito, 1987

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Double Dragon

Taito, 1987

This beat ’em up video game series is initially developed by Technōs Japan and released as an arcade game in 1987. The series stars twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. Due to the popularity of the game series, an animated series and live-action film adaptation have also been produced as well as being panned by critics and audiences alike.

The franchise is now the property of Arc System Works, the company that had ported the original Double Dragon to the Sega Master System console in 1988.

Dragon's Lair 2

Dragon’s Lair 2

Leland, 1991

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Dragon's Lair 2

Dragon’s Lair 2

Leland, 1991

Dragon’s Lair II: Time Warp is a 1991 laserdisc video game by the Leland Corporation. It is regarded as the first “true” sequel to Dragon’s Lair. As with the original, Dragon’s Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon’s Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk’s children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.

Fish Tales

FishTales

Williams, 1992

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Fish Tales

FishTales

Williams, 1992

Fish Tales is a fishing-themed pinball game released by Williams in 1992. It is one of the top 20 most produced pinball machines of all time, selling more than 13,000 units.

Felix

Fix it Felix Jr.

See Notes!

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Felix

Fix it Felix Jr.

See Notes!

In the film, Fix-It Felix, Jr., is an arcade machine that debuted in 1982 from publisher TobiKomi. In reality, however, that game never actually existed. It is instead an homage to Nintendo’s Donkey Kong that the Walt Disney Corporation released in theatres all over the world in 2012.

Frogger

Frogger

Konami, 1981

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Frogger

Frogger

Konami, 1981

Frogger is a 1981 arcade game developed and published by Konami. In North America, it was published jointly by Sega and Gremlin Industries. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards.

Frogger was positively received and followed by several clones and sequels. By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the United States. The game found its way into popular culture, including television and music.

Funhouse

Funhouse

Williams, 1990

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Funhouse

Funhouse

Williams, 1990

FunHouse is a pinball machine designed by Pat Lawlor and released in November 1990 by Williams Electronics. Starring a talking ventriloquist dummy named Rudy, the game is themed after the concept of an amusement park funhouse. FunHouse is one of the last Williams games to use an alphanumeric display; the company switched to dot matrix the following year.

Galaga

Galaga

Namco / Midway, 1981

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Galaga

Galaga

Namco / Midway, 1981

Galaga is a 1981 fixed shooter arcade game developed and published by Namco. In North America, it was released by Midway Games. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player’s ship via a tractor beam, which can be rescued to transform the player into a “dual fighter” with additional firepower. It is the sequel to Galaxian (1979), Namco’s first major hit in arcades.

Gauntlet Legends

Gauntlet Legends

Atari, 1998

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Gauntlet Legends

Gauntlet Legends

Atari, 1998

Gauntlet Legends is an arcade game released in 1998 by Atari Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985’s popular Gauntlet and 1986’s Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.

Ghost Busters

Ghostbusters

Stern, 2016

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Ghost Busters

Ghostbusters

Stern, 2016

The Ghostbusters pinball experience highlights the humor of the film as the player progresses through the game. The game also includes custom speech by original “Ghostbusters” cast member, Ernie Hudson, who guides the player into becoming the newest member of the Ghostbusters team!

Ghosts N’ Goblins

Capcom, 1985

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Ghosts N’ Goblins

Capcom, 1985

Ghosts ‘n Goblins is a run and gun platformer video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts ‘n Goblins, released as an arcade title on September 19, 1985. The series has subsequently been released on and ported to a variety of game consoles and mobile platforms and spawned several sequels and spin-offs.

The main series contains seven games: Ghosts ‘n Goblins, Ghouls ‘n Ghosts, Super Ghouls ‘n Ghosts, Makaimura for WonderSwan, Ultimate Ghosts ‘n Goblins, Ghosts ‘n Goblins: Gold Knights, and Ghosts ‘n Goblins: Gold Knights II. The series focuses on the knight Arthur’s quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include the Gargoyle’s Quest and Maximo game series.

The series as a whole has sold over 4.4 million units and stands as the 8th best-selling Capcom game franchise. It has gained a reputation among players for its high level of difficulty.

Granny and the Gators

Midway, 1983

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Granny and the Gators

Midway, 1983

Granny and the Gators is a combination of a pinball machine and a video game.

HOTD2

House of the Dead II

Sega, 1998

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HOTD2

House of the Dead II

Sega, 1998

The House of the Dead 2 is a first-person light gun shooter arcade game with a horror theme and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998 and later ported to the Dreamcast in 1999 and Microsoft Windows in 2001, and also found on the Xbox as an unlockable bonus in The House of the Dead III. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The Dreamcast version became a Sega All Stars title.

Iron Maiden

Iron Maiden

Stern, 2018

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Iron Maiden

Iron Maiden

Stern, 2018

The Iron Maiden pinball machines aim to reflect the same excitement, energy, and experience of a live Iron Maiden concert. Players will immerse themselves in an interactive Iron Maiden universe transforming into various forms of Eddie, the band’s legendary mascot. Players, as Eddie, will embark on a quest to defeat the Beast and his minions across the Legacy of the Beast mobile game and comic book world. Iron Maiden pinball entertains with an amazing array of modern and classic features, making it suitable for all skill levels.

Jurassic Park

Stern, 2019

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Jurassic Park

Stern, 2019

Like the blockbuster movie, the Jurassic Park pinball experience generates heart pounding excitement as the player progresses through the game. As the game starts, the player is transported to Isla Nublar, an amusement park where escaped dinosaurs are running amok! The player’s mission is to rescue park staff and recapture dinosaurs from the chaotic environment unleashed by Dennis Nedry’s computer virus. All dinosaurs, however, are not created equal as players will battle Raptors and the mighty T. Rex! The game immerses players in the fun world of battling dinosaurs in an action-packed adventure filled with twists and turns.

Karate Champ

Data East, 1984

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Karate Champ

Data East, 1984

Karate Champ, known in Japan as Karate Dō (“The Way of the Empty Hand”), is a 1984 arcade fighting game developed by Technōs Japan for Data East. Karate Champ established and popularized the one-on-one fighting genre. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games.

A separate arcade game that allows two players the option to compete against each other was released in 1984 under the title Karate Champ — Player vs Player (“The Competitive Way of the Empty Hand: Pretty Maiden Edition”), a distinct video game featuring a multiplayer mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version would serve as the basis for the home ports of Karate Champ.

Lord of the Rings

Lord of the Rings

Stern, 2003

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Lord of the Rings

Lord of the Rings

Stern, 2003

The Lord of the Rings is a 2003 pinball game designed by George Gomez and distributed by Stern Pinball. It is based on The Lord of the Rings, which was first released in 2001.

Make Trax

Make Trax

Williams, 1981

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Make Trax

Make Trax

Williams, 1981

Make Trax, known in Japan as Crush Roller, is a 1981 arcade game developed by Alpha Denshi and published by Kural Samno Electric in Japan. It was later licensed for North American release to Williams Electronics, and in Europe to both Karateco and Exidy. It has been also remade for Neo Geo Pocket Color again by ADK and released worldwide by SNK under its original name Crush Roller in 1999.

Marble Madness

Atari, 1984

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Marble Madness

Atari, 1984

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari’s first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo).

In designing the game, Cerny drew inspiration from miniature golf, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game’s courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forgo several design ideas.

Upon its release to arcades, Marble Madness was commercially successful and profitable. Critics praised the game’s difficulty, unique visual design, and stereo soundtrack. The game was ported to numerous platforms and inspired the development of other games. A sequel was developed and planned for release in 1991, but canceled when location testing showed the game could not succeed in competition with other titles.

Maverick

Sega, 1994

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Maverick

Sega, 1994

Maverick is a pinball machine produced initially by Data East Pinball, and then by Sega Pinball. It is based on the motion picture of the same name. It was the first pinball machine to use a bigger DMD (192×64) and the last pinball machine produced by Data East.

Medieval Madness

Medieval Madness

Chicago Gaming Company, 2013

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Medieval Madness

Medieval Madness

Chicago Gaming Company, 2013

Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. It is often regarded by many to be the greatest pinball machine of all time.

In 2013, the Chicago Gaming Company released two editions of the classic Williams title: Medieval Madness Remake, and Medieval Madness Remake Limited Edition. Both editions of the game include LED lighting on the playfield and a new color display.

Metallica

Metallica

Stern, 2013

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Metallica

Metallica

Stern, 2013

The newest addition to the iconic Stern collection of rock and roll machines honors one of the world’s foremost rock bands. Metallica’s notoriously fast tempos and aggressive musicianship sets the tone for an exciting player experience. Players will be able to bang their heads and their flippers to 12 classic Metallica hits including “Master of Puppets,” “One” and “Fade to Black.” Other action-packed game features include an electric chair, snake, grave marker and unparalleled magnetic action.

Missle Command

Missile Command

Atari, 1980

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Missle Command

Missile Command

Atari, 1980

Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari’s vector graphics game Tempest from the same year. The 1981 Atari 2600 port of Missile Command by Rob Fulop sold over 2.5 million copies.

Mortal Kombat 3 Ultimate

MK3 Ultimate

Midway, 1995

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Mortal Kombat 3 Ultimate

MK3 Ultimate

Midway, 1995

Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995’s earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Kitana and Scorpion who were missing from Mortal Kombat 3, and some new features.

Monster Bash

Chicago Gaming Company, 2018

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Monster Bash

Chicago Gaming Company, 2018

Monster Bash is a pinball machine produced by Williams. The game features some Universal Monsters including The Creature from the Black Lagoon, The Wolfman, Frankenstein’s monster, the Bride of Frankenstein, Dracula and The Mummy.

Monster Bash is the highly anticipated third game in the Chicago Gaming Companies series of remakes of the greatest Bally and Williams pinball machines.

Monster Bash Remake was recreated to exceed the high standards of the original game. By using modern electronics, LED lighting, and today’s manufacturing technology, the game will provide the pinball experience you have grown to love along with the reliability and craftsmanship that is demanded in today’s pinball market.

Ms Pacman

Ms Pacman

Midway, 1982

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Ms Pacman

Ms Pacman

Midway, 1982

Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the titular character, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating large flashing “Power Pellets” will cause the ghosts to turn blue and flee, which can be consumed for bonus points.

NARC

NARC

Williams, 1988

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NARC

NARC

Williams, 1988

Narc is a 1988 run and gun arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro. It was one of the first ultra-violent video games and a frequent target of parental criticism of the video game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat “Mr. Big”. It was the first game in the newly restarted Williams Electronics coin-op division, after being acquired by Midway.

Phantom of the Opera

Data East, 1990

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Phantom of the Opera

Data East, 1990

The Phantom of the Opera is a pinball machine released by Data East in 1990. The game is based on the French novel The Phantom of the Opera, but not based on the musical by Andrew Lloyd Webber although released around the same time.

Pirates of the Caribbean

Pirates of the Caribbean

Stern, 2006

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Pirates of the Caribbean

Pirates of the Caribbean

Stern, 2006

Pirates of the Caribbean is a pinball machine designed by Dennis Nordman and produced by Stern Pinball. It is based on the motion picture franchise of the same name and was advertised with the slogan “The Greatest Pinball Adventure Of All-Time!”

Pole Position

Namco, 1982

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Pole Position

Namco, 1982

Pole Position is an arcade racing video game that was released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It was the most popular coin-operated arcade game of 1983, and is considered one of the most important titles from the video arcade’s golden age. Pole Position was released in two configurations: a standard upright cabinet, and an environmental/cockpit cabinet. Both versions feature a steering wheel and a gear shifter for low and high gears, but the environmental/cockpit cabinet featured both an accelerator and a brake pedal, while the standard upright one only featured an accelerator pedal.

By 1983, it had become the highest-grossing arcade game that year in North America, where it had sold over 21,000 machines for $61 million ($158 million in 2019), in addition to earning $450 ($1168 in 2019) weekly revenues per machine. It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon, although the cartoon had nothing in common with the game. The game established the conventions of the racing game genre and its success inspired numerous imitators. Pole Position is regarded as one of the most influential video games of all time and “arguably the most important racing game ever made.”

Q*bert

Gottlieb, 1982

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Q*bert

Gottlieb, 1982

Q*bert is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change the color of every cube in a pyramid by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.

The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.

Q*bert was well-received in arcades and among critics. The game was Gottlieb’s most successful video game, and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game’s success resulted in sequels and the use of the character’s likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his “swearing” – an incoherent phrase made of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.

Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia, even after they divested themselves of Gottlieb’s assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent, Sony, acquired Columbia in 1989. Q*bert appeared in Disney’s computer-animated film Wreck-It Ralph under license from Sony, and later appeared in Columbia’s live-action film Pixels in 2015.

Rampage

Bally, 1986

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Rampage

Bally, 1986

Rampage is a 1986 arcade game by Bally Midway. Players take control of a trio of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble. Warner Bros. currently owns all rights to the property via their purchase of Midway Games.

Rampage was inspired by the monster film King Kong, the kaiju film Godzilla, and the platform game Donkey Kong. In turn, Rampage inspired a 2018 film adaptation of the same name. It was a horrible movie. (ES)

RoadBlasters

RoadBlasters

Atari, 1987

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RoadBlasters

RoadBlasters

Atari, 1987

RoadBlasters is a combat racing arcade game released by Atari Games in 1987. In RoadBlasters, the player must navigate an armed sports car through 50 different rally races, getting to the finish line before running out of fuel.

Rygar

Rygar

Tecmo, 1986

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Rygar

Rygar

Tecmo, 1986

Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as Warrior of Argus. It is a sidescrolling platform game where the player assumes the role as the “Legendary Warrior”, battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the “Diskarmor”, a shield with a long chain attached to it.

Silent Scope

Silent Scope

Konami, 1999

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Silent Scope

Silent Scope

Konami, 1999

Silent Scope is an arcade game created in 1999 by Konami. The game puts the player in the shoes of a sniper during a series of terrorist incidents. It is the first in the Silent Scope series.

Space Shuttle

Williams, 1984

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Space Shuttle

Williams, 1984

Space Shuttle (full title: Space Shuttle: Pinball Adventure) is a Space Shuttle themed pinball machine designed by Barry Oursler and Joe Kaminkow and produced in 1984 by WMS Industries. The machine’s marketing slogan is “The fastest way to make your earnings really take off!”.

Star Wars

Star Wars

Data East, 1992

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Star Wars

Star Wars

Data East, 1992

Star Wars is a 1992 pinball machine released by Data East. It is based on the Star Wars original trilogy of films.

Street Fighter 2

Street Fighter 2

Capcom, 1992

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Street Fighter 2

Street Fighter 2

Capcom, 1992

Street Fighter II: Champion Edition is a fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of Street Fighter II: The World Warrior, part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (vs. matches using the same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more-balanced competitive play.

Sunset Riders

Konami, 1991

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Sunset Riders

Konami, 1991

Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991. The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.

The coin-op version was released in two variants: a two-player version and a four-player version. Home console versions of Sunset Riders were released for the Sega Mega Drive/Genesis in 1992 and for the Super Nintendo Entertainment System in 1993, to a positive reception.

Super Off Road

Super Off Road

Leland, 1989

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Super Off Road

Super Off Road

Leland, 1989

Ivan “Ironman” Stewart’s Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was endorsed by professional off road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland’s Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart’s name from the title due to licensing issues and are known simply as Super Off Road.

Super Punch Out!

Nintendo, 1994

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Super Punch Out!

Nintendo, 1994

Super Punch-Out!![a] is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii’s Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company’s Super NES Classic Edition. It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the NES.

Super Sprint

Super Sprint

Atari, 1986

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Super Sprint

Super Sprint

Atari, 1986

Super Sprint is a 1986 arcade game by Atari Games. The player drives a Formula One-like car on a circuit that is viewed from above. The game is a successor to Gran Trak 10 and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.

Terminator 2

T2: Judgement Day

Midway, 1991

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Terminator 2

T2: Judgement Day

Midway, 1991

Terminator 2: Judgment Day or T2 is a gun shooting video game based on the film of the same name, produced by Midway Manufacturing Company for the arcades in 1991. Home conversions were released by Acclaim Entertainment for various platforms under the title of T2: The Arcade Game in order to avoid confusion with the numerous tie-in games also based on the movie.

Tales From The Crypt

Data East, 1993

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Tales From The Crypt

Data East, 1993

“Hands down one of Data East’s Most collectible and desirable titles and with good reason! Tales features a shaker motor as well as unique sounds and features and incredibly fun and challenging game play.”

Tapper

Tapper

Bally, 1983

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Tapper

Tapper

Bally, 1983

Tapper, also known as Root Beer Tapper, is a 1983 arcade game developed by Marvin Glass and Associates and released by Bally Midway. Tapper puts the player in the shoes of a bartender who must serve eager, thirsty patrons (before their patience expires) while collecting empty mugs and tips.

Originally sponsored by Anheuser-Busch, the arcade version features a Budweiser motif. It was intended to be sold to bars, with cabinets sporting a brass rail footrest and drink holders. Early machines had game controllers that were actual Budweiser beer tap handles, which were later replaced by smaller, plastic versions with the Budweiser logo on them. The re-themed Root Beer Tapper followed in 1984, which was developed specifically for arcades because the original version was construed as advertising alcohol to minors.

Terminator 2

Terminator 2

Williams, 1991

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Terminator 2

Terminator 2

Williams, 1991

Terminator 2: Judgment Day is a 1991 pinball machine designed by Steve Ritchie and released by Williams Electronics. It is based on the motion picture of the same name

Terminator Salvation

Terminator Salvation

Raw Thrills, 2010

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Terminator Salvation

Terminator Salvation

Raw Thrills, 2010

Terminator Salvation was released in 2010 in the arcades. It’s a light gun shooter developed by Play Mechanix and published by Raw Thrills.

Tetris

Tetris

Atari, 1987

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Tetris

Tetris

Atari, 1987

Tetris is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov. The first playable version was completed on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from combining the Greek numerical prefix tetra- (the falling pieces contain 4 segments) and tennis, Pajitnov’s favorite sport. The name is also used in-game to refer to the play where four lines are cleared at once.

The X Files

Sega, 1997

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The X Files

Sega, 1997

Track & Field

Track & Field

Konami, 1983

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Track & Field

Track & Field

Konami, 1983

Track & Field, known in Japan and Europe as Hyper Olympic, is an Olympic-themed sports arcade game developed by Konami and released in 1983. The Japanese release sported an official license for the 1984 Summer Olympics. Players compete in a series of events, most involving alternately pressing two buttons as quickly as possible to make the onscreen character run faster. It was followed by a sequel, Hyper Sports.

Tron

Bally, 1982

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Tron

Bally, 1982

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released in the same year. The lead programmer was Bill Adams.

Tron was followed by the 1983 sequel, Discs of Tron, which was not as successful as the original. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game; the arcade game was not ported to any contemporary systems.

White Water

White Water

Williams, 1993

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White Water

White Water

Williams, 1993

White Water is a 1993 pinball game designed by Dennis Nordman and released by Williams. The theme is based on white water rafting, which is reflected in the game’s ‘wild’ ramps and very fast game-play.

Willy Wonka – LE

Jersey Jack, 2019

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Willy Wonka – LE

Jersey Jack, 2019

X-Men

X-Men

Konami, 1992

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X-Men

X-Men

Konami, 1992

X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat ’em up based on the Marvel Comics characters of the same name. The character designs of the X-Men and the supervillains in the game are based on the 1989 X-Men pilot episode X-Men: Pryde of the X-Men. In the game, players control one of the six playable X-Men to defeat their enemy Magneto. Konami made a six-player version of the game utilizing two screens housed in a deluxe cabinet.

Xenophobe

Bally Midway, 1987

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Xenophobe

Bally Midway, 1987

Xenophobe is an arcade game developed and published by Bally Midway in 1987. Starbases, moons, ships, and space cities are infested with aliens, and the players have to kill the aliens before each is completely overrun. The screen is split into three horizontally-scrolling windows, one for each of up to three players, yet all players are in the same game world.

The goal of each level is to defeat all the aliens before time runs out. Some rooms routinely display the percentage of alien infection and time remaining until self-destruct when the level ends (but a nearby button can temporarily deactivate the count-down). Levels may contain more than one floor, and players use elevators (and sometimes holes in the floor) to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

Each credit gives the player a certain amount of health, which counts down even without combat. Food and some rooms replenish a player’s health. The game cycles through levels, increasing the difficulty each cycle, until all players die and no-one continues. It is entirely possible to do well enough to continue playing without adding more credits.

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