Quazar's on location

Quazar's maintains games on location across Southern Vancouver Island. Please support our friends who are helping keep arcade and pinball culture alive! If you are interested in having an arcade or pinball machine at your place of business, send us a message through our contact page.

Axe & Grind Nanaimo

225 Terminal Ave, Nanaimo, BC V9R 5C7

Games on location:

Jack*Bot,

Jack*Bot

Williams. 1995

Jack*Botis a 1995 pinball game designed by Barry Oursler and Larry DeMar, and released by Williams. It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).This game has a futuristic casino theme. Certain elements of the original Pin-Bot table carry over to this Jack-Bot, such as the spiral ramp, visor targets, and locking the balls in the holes to activate Pin-Bot’s eyes. Jon Hey created the music and sound which includes a new arrangement of the Pin-Bot theme previously composed for Williams Pinball by Chris Granner.

The Getaway: High Speed II,
Getaway

The Getaway: High Speed II

Williams, 1992

The Getaway: High Speed II is a 1992 pinball game by Steve Ritchie. It is a sequel to 1986’s High Speed.

Soul Calibur 2,

Soul Calibur 2

Namco, 2002

SoulCalibur II is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. The game’s plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. This is the first Soul game depicting the 1591 A.D. trilogy, which ends in Soulcalibur IV.

House of the Dead,

House of the Dead

Sega, 1996

The House of the Dead is a first-person light gun shooter arcade game with a horror theme, released by Sega in Japan on September 13, 1996, and later internationally on March 4, 1997. It is the first game in the House of the Dead series. Players assume the role of agents Thomas Rogan and “G” in their efforts to combat the products of the dangerous, inhumane experiments of Dr. Curien, a mad scientist. The House of the Dead has been, along with Resident Evil, credited with popularising zombie video games, as well as re-popularising zombies in wider popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s. The House of the Dead has also been credited with introducing fast running zombies, which became popular in zombie films and video games during the 2000s.

Operation Wolf,

Operation Wolf

Taito, 1987

Operation Wolf (オペレーションウルフ Operēshon Urufu) is a one-player shooter video game made by Taito in 1987.[1] It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998). Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is divided into six stages, each of which advances the story when completed. For example, after the Jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp where the hostages are being held. This was one of the first shooter games to feature a storyline.

Captain America and the Avengers,
Captain America and the Avengers

Captain America and the Avengers

Data East, 1991

Captain America and the Avengers is an arcade game developed and released by Data East in 1991. It features the Marvel Comics characters The Avengers in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. The game received ports for the Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy and Game Gear. A different Data East game was released for the Nintendo Entertainment System.

Alien Vs. Predator,

Alien Vs. Predator

Capcom, 1994

Alien vs. Predator is a 1994 beat ’em up video game developed and released by Capcom. It is based on the science fiction franchise of the same name. In the game, the players take control of up to three out of four cyborg and Predator characters in a battle against the Alien hordes and rogue human soldiers. The game was very well-received by the public and by media publications, becoming a classic title for many fans of the beat ’em up genre. Three-player co-op gameplay with both Predators and Linn Kurosawa. Alien vs. Predator uses a control setup with an eight-directional joystick and three buttons: one to attack, one to jump, and one to shoot. The default cabinet for the game allows as many as three players to play simultaneously, although some smaller cabinets only accommodate two players. Four characters are available for the players’ use: two cyborg soldiers, Major Dutch Schaefer and Lieutenant Linn Kurosawa; and two Predators, a Hunter and a Warrior.

Killer Instinct 2,

Killer Instinct 2

Midway, 1996

Killer Instinct 2 is a fighting video game developed by Rare and manufactured by Midway for arcades in 1996 as a sequel to Killer Instinct (1994). As with the first game, Killer Instinct 2 relies on an automatic combo subsystem in its matches. The matches, as with Killer Instinct, revolve around a three strength system (Quick, Medium and Fierce). However, normal moves have lost a lot of their priority and range, as well as gaining extra recovery time. Throws have been added into the game to deal with blocking characters (as opposed to the top attack in Killer Instinct). Additionally, characters can be knocked down much easier with normal moves than in the first game, ending the possibility of opening with a ‘glitch’ combo and also weakening the effectiveness of normal moves. Normal special moves no longer are judged on priority, but instead follow a three tiered ‘rock, paper, scissors’ system, in which a certain special move will always break another certain special move (similar to the three tiered system in Soulcalibur).

Snow Bros,
Snow Bros

Snow Bros

Toaplan, 1990

Snow Bros. is a 1990 platform arcade game released in 1990 by Toaplan. The gameplay of Snow Bros. is similar to Bubble Bobble, released in 1986. The game supports up to two players, with each player taking the part of one of two snowmen, Nick and Tom. Each player can throw snow at the enemies. The player must throw snow at each enemy until it is completely covered and turns into a snowball. An enemy partially covered in snow cannot move until it shakes it off.

Badlands,

Badlands

Atari, 1989

Badlands is a 1989 arcade game published by Atari Games. It is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun-equipped cars race around a track to win prizes. Badlands is effectively the spiritual successor to Atari’s previous racing games Super Sprint and Championship Sprint. Badlands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires. Unlike the Sprint games, Badlands expands upon the formula, taking place in a post-apocalyptic environment and equipping each of the players with cannons. In reality, the cannons do little except to slow cars down by repeatedly shooting at them, but the shop between levels offers the possibility of arming the car with missiles which will destroy the target car, placing it at a severe disadvantage as a replacement is brought onto the track, taking a few seconds.

18 Wheeler: American Pro Trucker,

18 Wheeler: American Pro Trucker

Sega, 2000

18 Wheeler: American Pro Trucker is an arcade game developed by Sega AM2 and distributed by Sega. Players start the game going from New York City, New York to Key West, Florida (shown here) hauling a fuel tanker. The main purpose of the game is to make it to the finish line with the truck’s cargo. Players are given a set amount of time, but can ram into special vans that will add three seconds to the timer. There are several characters to choose from, each with a unique truck and attributes.

2 on 2 Open Ice Challenge,

2 on 2 Open Ice Challenge

Midway, 1995

2 On 2 Open Ice Challenge is an ice hockey arcade game released by Midway Games in 1995. It features comically exaggerated hockey play, causing it to often be described as an ice hockey equivalent to Midway’s NBA Jam. This game is an official licensed product of the NHLPA (National Hockey League Players Association).

The Ninja Warriors.

The Ninja Warriors

Taito, 1987

The Ninja Warriors is a side-scrolling action game developed and released by Taito in 1987. The original arcade game version used an unusual screen setup that situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Versions of the game were subsequently released for a variety of home platforms, including various personal computers, and were mostly well received. A remake known as The Ninja Warriors Again was developed by Natsume and released in 1994, followed by The Ninja Warriors Once Again to be released in 2019. The Ninja Warriors presents side-scrolling hand-to-hand combat. Players take control of Kunoichi (player 1) or Ninja (player 2) and fight wave after wave of Banglar forces across six levels. Button 1 attacks with a short-range kunai slash, while button 2 fires long-range shurikens that are limited in supply.

View Location

Fort Tectoria

300-777 Fort St, Victoria, BC V8W 1G9, Canada

Games on location:

Mars God of War.

Mars God of War

Gottlieb, 1981

Mars, God Of War was produced by Gottlieb, D. & Co. in 1981. Traditional playfield layout is loaded with modern features like dual flipper arrays and an early ramp and backlit elevated tube passgeway. Drop targets abound and the widebody layout means there’s tons of long open shots.

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Lucky Bar

517 Yates St, Victoria, BC V8W 1K7

Games on location:

Galaga,
Galaga

Galaga

Namco / Midway, 1981

Galaga is a 1981 fixed shooter arcade game developed and published by Namco. In North America, it was released by Midway Games. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player’s ship via a tractor beam, which can be rescued to transform the player into a “dual fighter” with additional firepower. It is the sequel to Galaxian (1979), Namco’s first major hit in arcades.

Ms Pacman.
Ms Pacman

Ms Pacman

Midway, 1982

Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the titular character, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating large flashing “Power Pellets” will cause the ghosts to turn blue and flee, which can be consumed for bonus points.

View Location

Paul’s Diner by Fol Epi

1900 Douglas St, Victoria, BC V8T 4K8

Games on location:

Diner.

Diner

Williams, 1990

Diner is a pinball machine produced by Williams in 1990. The objective of the game is to serve all customers in a diner. The table was marketed with the slogan “It’s fresh! It’s fast! It’s hot!” One to four players can play. Each player gets 3 balls per game. Serving all 5 customers (Haji, Babs, Boris, Pepe, and Buck) lights the “Dine Time” jackpot. It starts at 1 million points, and can be advanced up to 12 million points. The playfield includes 2 yellow flippers, a plunger, and 2 signature cross ramps, which is common in early 1990s pinball machines designed by Mark Ritchie. Both ramps can be used to obtain many points, as well as unlock extra balls. A player can easily obtain a multi-ball. To do this, they must unlock the Lock Mode on the cash register ramp, and shoot a target to unlock a second ball.

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